Josh Carlson
4:21 PM

Our biggest finish so far! Thanks to all who are making Origins possible!

Over $41k in funding is an impressive feat and one you should all be proud of! We will be sending out backer surveys soon and will be placing our final order once our quantities have been defined. 

There is so much to look forward to! Origins, GenCon (with a booth this year), Too Many Bones!, its going to be a wild ride! Thanks again everyone, product samples and proof approvals are next! 

Josh

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Josh Carlson
1:00 PM

HOPLO: ORIGINS Kickstarter is LIVE! Over 40% funded in the first 24 hrs!!!



Were off and running!

And with one of the strongest starts we ever had! That's thanks you many of you who are following things and have already backed the project! For those who haven't yet or are just hearing about it, check out our campaign here

Guys, we really tried to raise the bar on this project. Taking a lot of time to represent the excitement Adam and I feel about Origins in the video we made and with the project details. Addon info is coming shortly and for any backers, we will already be sending out our first free chip survey that was unlocked for all stretch goal backers DAY 1 by easily blowing by the 5k in a day goal!

This game is priced as aggressive as we possibly can make it. We want the world to know about Hoplo and to be able to afford it! Please use the images at the bottom of our campaign and/or let your friends and family know about it. We would love to blow the top off this one and unlock some absolutely amazing stretch goals...maybe not an actual lion to spar with, but how about some steel alloy dice?  HEAVY DUTY DICE - ITS THE WAY WE ROLL! ;)  *Funny Story* - I was showing the steel dice to Adam when first considering if we could afford it and he was literally drooling over them. I could here his thoughts "Why do our backers get all the good stuff! I WANT THOSE DICE!" I'm halfway expecting him to back our own project and have to reject his pledge since its against KS rules. :) 

Anyway, enjoy the video and lets get to 26k fast so we can entertain some of the great suggestions already being submitted in the comments section of our campaign! 


Adam and Josh Carlson

Chip Theory Games


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Josh Carlson
6:18 PM

Hoplomachus: Origins - The Kickstarter Approaches!

 

It's time to announce our final game in our Hoplo series!

Origins logo
Hoplomachus: The Lost Cities introduced you to 3 civilizations, Atlantis, Xanadu, and El Dorado. In the Hoplo series, these cities aren't lost...they are very much in existence! Something Rome and Pompeii find out all too quickly! After watching every move and tactic used in the arena by these foreigners, Rome finally decides to join in to win back the crowd in Hoplomachus: Rise of Rome

Now we are taking you back to the beginning, before that fated day when emissaries showed up at Rome's city gate. Hoplomachus: Origins will take you into the heart of each lost city, and place you in the hidden battle arenas designed specifically in preparation for their journey to Rome. 

Origins turns the Hoplo series on its head by including a gladiator draft mechanic. You and your opponent will be drafting units for up to 3 challenges, from the same gladiator pool! Each match will be different as players draft their favorite gladiator combos or secure gladiators best suited to the challenge. 

Origins will play much faster than its two predecessors. It features solo and versus gameplay, and matches are quick. However, a game isn't won in just one match, you will have to prove your worth in multiple arenas to be victorious. As always, you will be playing on premium quality neoprene battle mats (3) featuring The Golden Palace (El Dorado), The Earthen Oasis (Atlantis), and Top of the World (Xanadu)! 

This game features a number of new units and a completely new chip design (allowing players to draft from the same pool). These new chips and our new arenas make Holpomachus: Origins the perfect way to start or round out the Hoplo series.

There's so much more we could share but we will save it for the Kickstarter on April 16th at 10 AM (CST)! We hope to see you there! 





What about our new dice game? 

Oh its coming! August 18th to be exact!


We will have plenty of new updates to share before that time! It's truly shaping up to be a dice building strategy game that goes beyond anything you've seen before. 

Josh Carlson

Chip Theory Games


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Josh Carlson
12:40 AM

December News


Greetings!

So, we want to say thanks to all who have signed up to receive our monthly newsletter! In the past we have used various ways of communicating with our community - through BGG, through our Kickstarter updates, etc. We are trying to bring all of that back to our www.chiptheorygames.com site. We will of course continue to provide updates through those other places but this will be our first and foremost place to update everyone. We also intend on using our blog gather feedback on certain aspects of our game development, so be watching for opportunities to give input as we would really appreciate it! 


What we've been up to!

Besides our lives and jobs outside of Chip Theory Games, Adam and I have been hard at work on about 4 different games as well as building our fulfillment solution. If you ever met us at GenCon and had the opportunity to play our "Hoplo" plinko to possibly win a free game, you may remember the info cards we had you fill out. On each, we asked a question about different game themes/types you most enjoyed or would like to see CTG work on. We have also asked this question often from those who have purchase Hoplomachus and 3 replies have repeatedly come up.


More Hoplo?

The first, more Hoplo! This makes us chuckle because its a huge compliment! There is plenty we will be doing with Hoplo. From the reenactment packs of famous battles, to an improved Training Grounds, with increasingly harder stages of competitors to face off against in quick battles (very much influenced by our computer gaming backgrounds) as well as a gladiator draft mode. These things get me excited just talking about them but I have to remind myself that we must to narrow our focus to get things produced! Because RoR is still fairly new and selling strong, we have paused new development of the Hoplo line while we turn our attention to our next game.    


Let the dice roll!

The second largest response we had from many was surprisingly, a good dice builder game. We've heard the same comments over and over with both this and our CTG Tower Defense ideas: "If you do it well, CTG style, people will LOVE it. But what is out there right now, is not so good." While we want to be aware that those games that have gone before us have possibly left a negative impression of what "dice building" can be, Adam and I are pretty excited to blow that perception out of the water. Just like Hoplo, our focus is multi-layered, which includes a visually stunning game with components people are proud to hold and use. In addition, we will be building this game around a solid single and co-op player mode, something Hoplo continues to receive high marks for! 

The task is daunting but we are wayyyyy down the road already and are actually getting to the fun parts of character development. We love working with personalities and the bearing they have on profession lines - all within a theme that is dear to us from our "Arcanum" days growing up. To immerse these characters into a realm that's half steampunk and half goblin gadgetry, has been been a very rewarding and challenging experience.

Without revealing too much, this game is about a band of unusual "elves". Cast out of their homes and left to fend for themselves, this band of Aierea or "short ones" must turn to the very thing that labeled them outcasts...their unusual aptitudes for technology. Seeking answers and ultimately reunion with their elven kind, they take their skills and gadgets and head northeast towards a forbidden place that has held the elven race at bay for thousands of years. Below is a peek into the sketch progress that is happening with one of our characters. As you can see, things start very simple. The scrawny look and distinct differences of the house elves (goblin-esque) of Harry Potter were an influence here. But this was just a starting point. Very quickly, we build back strength into each sketch. The last feels maybe a bit too tech heavy and may see a reduction back to a previous version but we've shown a few here so you could see some of the different stages.  




 
This is NOT simply a game of bigger and better dice. Its about building a band of fighters who must select certain skills they have learned (new dice, purchased dice, temporary dice) and use them differently with each new encounter. Every unit has multiple dice mechanics available to him/her through different profession lines that can be developed. You like the press-your-luck rolling? Great! That's just one of 3-5 profession lines/skills that can be built out in one of our units. This is an adventure of actions and reactions with skills and professions that must be used creatively to defeat the opposition. Each day holds a new battle with harder and more strategic enemies. It's up to you to determine what skills will combine the best with the rest of your party in order to overcome them. 


Feedback from You! 

This month we will asking for feedback on a few game dynamics and we welcome anyone with opinions to post! Thanks again for the interest in our newest direction and we look forward to the next chance we get to show more of our hand for 2015! 


Adam and Josh Carlson


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Josh Carlson
9:34 AM

Our Next Game Is Getting Closer! More info to come in December!

In Dec we will be posting more art concepts/renderings, as well as some sneak peeks into the inner workings of our next game! At this point there is still the need to keep many details under wraps, but that won't be the case for too much longer! 

What we CAN tell you now:
  • This game is not Hoplomachus. We LOVE the HOPLO line. With the feedback we've been getting (and the fact that we will be sold out yet again in about 2 months), its something we will ABSOLUTELY be building out! We already have reenactment packs in development along with a gladiator draft mode variation on TG! But being we are still small, we cannot afford to scatter our focus and right now we have something...new. :)
  • This game is ambitious. If you are familiar with our Hoplo line, you will know that we don't to anything half...shielded. Prepare yourself for quality components (yes, probably another flippin heavy game!), a visually stunning experience, and our favorite - something you've never quite seen before. 
  • This game has amazing art! We have secured an awesome illustrator to totally take on the world and characters for our new game. This is one of my (Josh) favorite parts and I can't wait to introduce you all to some of the characters we are developing. 

If you have not joined our monthly newsletter, please do so as we are just starting to get that rolling and its another way to get a heads up on what we are actively working on! Catch you all soon!

Josh

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