Josh Carlson
12:40 AM

December News


Greetings!

So, we want to say thanks to all who have signed up to receive our monthly newsletter! In the past we have used various ways of communicating with our community - through BGG, through our Kickstarter updates, etc. We are trying to bring all of that back to our www.chiptheorygames.com site. We will of course continue to provide updates through those other places but this will be our first and foremost place to update everyone. We also intend on using our blog gather feedback on certain aspects of our game development, so be watching for opportunities to give input as we would really appreciate it! 


What we've been up to!

Besides our lives and jobs outside of Chip Theory Games, Adam and I have been hard at work on about 4 different games as well as building our fulfillment solution. If you ever met us at GenCon and had the opportunity to play our "Hoplo" plinko to possibly win a free game, you may remember the info cards we had you fill out. On each, we asked a question about different game themes/types you most enjoyed or would like to see CTG work on. We have also asked this question often from those who have purchase Hoplomachus and 3 replies have repeatedly come up.


More Hoplo?

The first, more Hoplo! This makes us chuckle because its a huge compliment! There is plenty we will be doing with Hoplo. From the reenactment packs of famous battles, to an improved Training Grounds, with increasingly harder stages of competitors to face off against in quick battles (very much influenced by our computer gaming backgrounds) as well as a gladiator draft mode. These things get me excited just talking about them but I have to remind myself that we must to narrow our focus to get things produced! Because RoR is still fairly new and selling strong, we have paused new development of the Hoplo line while we turn our attention to our next game.    


Let the dice roll!

The second largest response we had from many was surprisingly, a good dice builder game. We've heard the same comments over and over with both this and our CTG Tower Defense ideas: "If you do it well, CTG style, people will LOVE it. But what is out there right now, is not so good." While we want to be aware that those games that have gone before us have possibly left a negative impression of what "dice building" can be, Adam and I are pretty excited to blow that perception out of the water. Just like Hoplo, our focus is multi-layered, which includes a visually stunning game with components people are proud to hold and use. In addition, we will be building this game around a solid single and co-op player mode, something Hoplo continues to receive high marks for! 

The task is daunting but we are wayyyyy down the road already and are actually getting to the fun parts of character development. We love working with personalities and the bearing they have on profession lines - all within a theme that is dear to us from our "Arcanum" days growing up. To immerse these characters into a realm that's half steampunk and half goblin gadgetry, has been been a very rewarding and challenging experience.

Without revealing too much, this game is about a band of unusual "elves". Cast out of their homes and left to fend for themselves, this band of Aierea or "short ones" must turn to the very thing that labeled them outcasts...their unusual aptitudes for technology. Seeking answers and ultimately reunion with their elven kind, they take their skills and gadgets and head northeast towards a forbidden place that has held the elven race at bay for thousands of years. Below is a peek into the sketch progress that is happening with one of our characters. As you can see, things start very simple. The scrawny look and distinct differences of the house elves (goblin-esque) of Harry Potter were an influence here. But this was just a starting point. Very quickly, we build back strength into each sketch. The last feels maybe a bit too tech heavy and may see a reduction back to a previous version but we've shown a few here so you could see some of the different stages.  




 
This is NOT simply a game of bigger and better dice. Its about building a band of fighters who must select certain skills they have learned (new dice, purchased dice, temporary dice) and use them differently with each new encounter. Every unit has multiple dice mechanics available to him/her through different profession lines that can be developed. You like the press-your-luck rolling? Great! That's just one of 3-5 profession lines/skills that can be built out in one of our units. This is an adventure of actions and reactions with skills and professions that must be used creatively to defeat the opposition. Each day holds a new battle with harder and more strategic enemies. It's up to you to determine what skills will combine the best with the rest of your party in order to overcome them. 


Feedback from You! 

This month we will asking for feedback on a few game dynamics and we welcome anyone with opinions to post! Thanks again for the interest in our newest direction and we look forward to the next chance we get to show more of our hand for 2015! 


Adam and Josh Carlson


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Josh Carlson
9:34 AM

Our Next Game Is Getting Closer! More info to come in December!

In Dec we will be posting more art concepts/renderings, as well as some sneak peeks into the inner workings of our next game! At this point there is still the need to keep many details under wraps, but that won't be the case for too much longer! 

What we CAN tell you now:
  • This game is not Hoplomachus. We LOVE the HOPLO line. With the feedback we've been getting (and the fact that we will be sold out yet again in about 2 months), its something we will ABSOLUTELY be building out! We already have reenactment packs in development along with a gladiator draft mode variation on TG! But being we are still small, we cannot afford to scatter our focus and right now we have something...new. :)
  • This game is ambitious. If you are familiar with our Hoplo line, you will know that we don't to anything half...shielded. Prepare yourself for quality components (yes, probably another flippin heavy game!), a visually stunning experience, and our favorite - something you've never quite seen before. 
  • This game has amazing art! We have secured an awesome illustrator to totally take on the world and characters for our new game. This is one of my (Josh) favorite parts and I can't wait to introduce you all to some of the characters we are developing. 

If you have not joined our monthly newsletter, please do so as we are just starting to get that rolling and its another way to get a heads up on what we are actively working on! Catch you all soon!

Josh

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Josh Carlson
6:58 PM

Latest News! Backer game fulfillment at 90%!

Shipping Status

Despite what many may have thought, Adam and I did not die from paper cuts while packing shipping boxes. The long vow of silence was just Adam and I trying to catch up a bit. Both of us have backed a lot of Kickstarter games and its always hard to hear that a game is taking longer than expected...again and again. Weekly updates of "We are now at 52%!" don't go over that great. That being said, many of you have made a good point that delays are usually ok as long as you know about them. And so a fine line must be found. 

In our case, the good news is that games have been going out constantly (as you have seen reported by many backers already). So why is it taking so long!? Well, weeks ago, our main sticker assembly source was halted and we had to switch gears yet again to do that ourselves. That slowed game delivery way down. We have recently appointed a new team to assemble stickers and are back to full throttle again! 

One other thing I will mention is that when we sent out the surveys, we weren't expecting quite so many people to buy the add-ons we offered! The majority of you, if you didn't have the add-ons as part of your pledge already, ended up adding on ALL of the add-ons we offered! That was AWESOME...but it also practically doubled the amount of chips we needed to sticker to fill each backer order. Whew! It's been a long road but its almost to its completion! Thank you for your patience! 

If you DON'T have your game yet, its not lost in the mail - its coming! If your address has changed - please send it to us! And if you still feel like you just want to check in on your game specifically - go ahead and e-mail us. We will try to reply promptly with your status. 

After we have finished the backer orders we will be moving right into all the Post-KS orders that have been placed last year at GenCon or on our website. At that point, I will be switching gears and working on posting the RoR pages to our renovated website (www.chiptheorygames.com) and filling them with content! We will also be giving you a much more in depth preview of the next 3 games/efforts we have in progress! 

Rise of Rome Unboxing Video

Reviewers will be receiving our game in the upcoming weeks and you will be seeing gameplay videos being posted shortly after. We wanted these up at the same time as people are receiving their games because sometimes it offers a much easier way of learning the game apart from just reading the rulebook (although the color and printing of RoR's rulebook is 10x improved from TLC and should be a fun read)! 

The first unboxing video has already been posted by Ricky Royal - Box of Delights. You can view it here!


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Josh Carlson
12:58 AM

Shipping Update, RoR Game Info, and RoR KS Exclusives!

Shipping Update

We are now closing in on 60% finished with shipping and now that we have our process refined and some consistent help, things are speeding up! This has been a long process for the two of us but not nearly as long as what it must feel like for our backers! We appreciate your patience! Games are shipping daily! Thank you everyone who has sent in your new addresses! 

We don't mind people checking in or asking where things are at, but please know that if you haven't received your game yet, it's not lost in the mail! You WILL receive a notification once it has shipped! 

 

RoR Game Info

New RoR Gameplay Videos will be posted on our site later this week as well as detailed video overviews of all the new Add-on chips and abilities so be watching our website for those to appear (we will also post another update when they do). 

Also, if you want to get a head start on the rules, feel free to download them here: 

 

RoR KS Exclusives

As more and more Kickstarter orders are being filled, we wanted to take a moment and detail out what will be coming with your order that is strictly considered Kickstarter Exclusive material. Because none of this content is part of the retail version of the game, you will not find explanation on how to use it within the gamebox. This update will hopefully help clarify (as will our website)! 

 

Flippin' Flip Chip

This is the one piece we DID write into the rulebook! It serves one frivolous but oh-so-important purpose...Flip the flippin flip chip to see who starts the game! 

 

Custom Titan Dice (2)

These two dice are used with 2 of the 4 Titans that come with Rise of Rome. When the card asks you to roll a D6, that's when you whip out your custom Titan die and let er fly! 

 

 

Hero Mash-up (3 chips) and Roman Heroes (3 chips)

These 6 Chips are all Crowd Favor Gladiators and are meant to be shuffled in with your two CF Gladiators that come with RoR. Your CF Gladiator is the final CF Reward you unlock within the game and can be of great assistance in ensuring victory!

Here is a list of all 6 chips that are included:

    • Hugo (undead)
    • Taleena (elven)
    • Occuria (angelic)
    • Spartacus
    • Emperor Commodus
    • Caracalla

For now, all abilities, alts, and innates for these units are listed within our Master List which you can reference at any time. Soon we will be creating a downloadable PDF of just these abliites so you can print them out and have them nearby while playing. 

 

Tribute (2 chips)

These two Tribute chips are for use with two special PvP modes created for TLC. Find out more about them here!

 

Equipment (4 chips)

These 4 equipment pieces are for use within any of our arenas, including the Training Grounds! The Xanadian Crossbow, Centurion Helm, Roman Parmula, and the Pompeiian Whip are all optional play pieces. Refer to Add-on Rulebook for instructions on how to set up and play with Equipment here!

 

Containers (3 chips)

These 3 container chips are sharp looking (but purely cosmetic) chips that signify the boxes or barrels your equipment is found in when playing Hoplo. Follow the normal Equipment rules linked above to setup your equipment. Once finished, place the appropriate container (that matches the amount of health you chose for it) on top of the stack. That's it! Now enjoy bashing boxes and crates to get at the goods inside!

 

Beast and Master Add-On (10 chips)

This is NOT exclusive to the Kickstarter and can be purchased as an add-on however, it was unlocked and therefore included free-of-charge for everyone who was a part of the Kickstarter.

Here is a list of all 10 chips represented in this Add-on:

      • El Doradian BeastMaster
      • Emerald Falcon
      • Pompeiian BeastMaster
      • Mist Panther
      • Xanadian BeastMaster
      • Slateback Gorilla
      • Atlantean BeastMaster
      • Sea Crocodile
      • Roman BeastMaster
      • Armored Rhino

 

Paying Homage Add-On (7 chips)

While this IS exclusive to the Kickstarter, it is also something that was not free. This Add-on needed to be purchased. Like the Hero Mash-up and Roman Heroes, these 7 chips are also CF Gladiators and are to be shuffled and chosen from when selecting and placing your CF Rewards.

Here is a list of all 7 chips that are included:

      • VarLance
      • Norris
      • SuperDad
      • Tox
      • Vass El'Tori
      • Jeffory
      • Hectros

For now, all abilities, alts, and innates for these units are listed within our Master List which you can reference at any time. Soon we will be creating a downloadable PDF of just these abilities so you can print them out and have them nearby while playing.


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Josh Carlson
7:01 AM

Top 10 Solo Board Games from Box of Delights!

Firmly placed between Marvel's incredible deck builder Legendary, and Lord of the Rings: The Card Game, Box of Delights has named Hoplomachus: The Lost Cities it's #4 solo game of all time!!! We couldn't be more honored! Again, if you're a fan of board games and need an inside track on what's worth playing, you should swing by Box of Delights on YouTube (https://www.youtube.com/user/rickkcroyal?feature=watch)!!

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