We have received a few questions asking:

"Why $75 (lowest pledge to get the game at - except early birds) when you are an unknown company? That seems a little high!"

This is an EXCELLENT question and one we intend to answer rather than ignore. Let me break our response down into three parts:

1) Let's get the obvious out of the way: KS and Amazon payments take 10%...so we are now at $68.50. Shipping is covered in this amount as well and while we may not have as heavy a box as OGRE, we are still higher than most and have had to figure on approx $15 for US shipping....that leaves us with $52.50. Still a higher priced game, but it sets the stage for my 2nd and 3rd points.

2) Our game is costly to produce because of all the premium components we have inside. The gameboard is a LARGE neoprene mat - its a high-grade mat because we didn't want ANY curling to happen (this can happen if the material that's used is exchanged with cheaper composites to cut costs). We won't allow this. Also, our unit & tactic chips are 11.5 grams each with smooth edges and high quality printing. We will never skimp on the quality of our chips - they must be able to be read clearly and hold up to any abuse our players can throw at them.

All of this to say, our original calculations had us anywhere from $50-65 for a retail price based on component choices, qty of our order, and a few other moving-target factors. So while our initial idea was to set the game at a lower cost on KS, we changed our minds after watching a few games attempt to be too aggressive with free shipping or with thier price in general and they were forced to cancel thier projects.

3) I hope my next and final point is taken the right way. If any of you know Adam or I, you know we are designing this from a deep seated passion for games, not from a desire for profit. But it is my opinion that while we may feel like we are making it "more affordable" for people by offering Hoplomachus at say $55 or $60, in the end, we are doing everyone a disservice if we cannot follow through with our expansions and future games the way we intended to. Why would this happen? Well if all we do is sell a bunch of preorders at discounted prices, we are left with little to no capital for reinvestment or for additional print runs. And while its true that we can keep going back to Kickstarter with our next project and our next (and we intend to for a time), it is my belief that eventually, we should deem ourselves as self-sufficient and give others a shot rather than compete with them.

In summary, I'm saying that we are proceeding with the hopes that people will see we mean business, deduce that our game is absolutly worth the investment, and take pride in the realization that its because of their GENEROUS $75+ donation that we will be able to roll out more games in the near future. 

Josh Carlson